tag: game dev

Game development Update

31 Aug, 2009 - 1 minutes
For the last couple of days I’ve been playing around with panada3D game engine. So far with out much problems I’ve been able to create 3D sound, landscape collision, 3rd and first person camera. I have also been messing around with blender and been able to UV map my models that I make useing it. This means that my boaring white meshs are all nice and colourfull see; The orb of Azumanga spins!

Set start_point for Panda3D useing Blender

How to create a start point position for your maps/models useing blender and Panda3D. When I was following the Roaming Ralph sample code I was unable to recreate the world model to use the start point value. This is how to do it. Step One Create a Vertex or plane, any thing, in the place where you want your start_point to be. Step Two Make sure that you are in Object Mode not edit.

Frame rate independent movement in PyGame

19 Aug, 2009 - 1 minutes
To make sure that your game runs the same on all computers that can handle it. You will need to make sure that your actions are independent from the frame rate. To do this in python you can put this code above the game loop framerate = 60 #frames per second clock = pygame.time.Clock() and then at the end of your game loop put timepassed = clock.tick(framerate) This should help with makeing the game more playable ^_^ Hope this helps.

MMORPG Update #2

9 Mar, 2009 - 2 minutes
Okay so after a very long time here is a MMORPG Codename Starquest Update. This only contains some basic images, which have been created useing the IrrLicht engine and varius other applications such as 3D Studios Max, Blender, Earth Sculptor and Photoshop. Below shows the lightmapping test on a room mesh. [Image lost] The lighting was created useing irrEdit, it generates the light effect and creates an image to be placed over the mesh.