tag: 3D Programming

Game development Update

31 Aug, 2009 - 1 minutes
For the last couple of days I’ve been playing around with panada3D game engine. So far with out much problems I’ve been able to create 3D sound, landscape collision, 3rd and first person camera. I have also been messing around with blender and been able to UV map my models that I make useing it. This means that my boaring white meshs are all nice and colourfull see; The orb of Azumanga spins!

Set start_point for Panda3D useing Blender

How to create a start point position for your maps/models useing blender and Panda3D. When I was following the Roaming Ralph sample code I was unable to recreate the world model to use the start point value. This is how to do it. Step One Create a Vertex or plane, any thing, in the place where you want your start_point to be. Step Two Make sure that you are in Object Mode not edit.

Stale Desktop Environments

I am bored of all the same desktop environments, they all look the same. They all have the same flat 2D display. since the release of Vista they have all gone flashy and shiny, that’s great but it is still the same as the old ‘95 desktop, it has a menu at the bottom and flat 2D windows. Yes there are some desktops that have some sort of 3D or 2.

MMORPG Update #2

9 Mar, 2009 - 2 minutes
Okay so after a very long time here is a MMORPG Codename Starquest Update. This only contains some basic images, which have been created useing the IrrLicht engine and varius other applications such as 3D Studios Max, Blender, Earth Sculptor and Photoshop. Below shows the lightmapping test on a room mesh. [Image lost] The lighting was created useing irrEdit, it generates the light effect and creates an image to be placed over the mesh.