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Frame rate independent movement in PyGame

19th August 09 | Programming

To make sure that your game runs the same on all computers that can handle it. You will need to make sure that your actions are independent from the frame rate. To do this in python you can put this code above the game loop framerate = 60 #frames per second clock = pygame.time.Clock() and [...]

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Python RTS [END]

9th June 08 | Programming

This post will have all the information about the Python based RTS that I am about to start to develop with the help of everyone in Nation Pigeon forum. It will be written with python as the main language and then extra modules expected to be used will be PyGame, twisted and possible PyOpenGL. This [...]

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GIR And PyGame

9th June 08 | Programming, Projects

I have had a play around with PyGame and this is what I have been able to do. PyGame Mess One these where made by taking bits from the example code, line by line chimp and other PyGame games. erm I created them along time ago so I can’t really remember where I got the [...]

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PyWeek

11th March 08 | Gaming, Programming

Okay on the 30th of (March) this month to the 6th of April PyWeek is happening. It’s a week where python game programmers are given to create a game useing pyGame, pyOpengl etc. Would any one be interested in creating a team? I will be doing it even if no one is. You don’t need [...]

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